The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.
Key Responsibilities:
Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline.
Work closely with relevant departments to optimize asset usability across the pipeline.
Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering.
Automate repetitive processes to improve efficiency and reduce artist workload.
Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency.
Work with supervisors and leads to define technical asset requirements.
Assist with USD and MaterialX implementations for asset authoring and rendering.
Ensure assets meet technical specifications for rendering engines such as Arnold and Karma.
Provide artist support and training on tools and workflows to ensure best practices are followed.
Maintain clear documentation for tools, workflows, and best practices.
Required Skills & Experience:
3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation.
Strong proficiency in Python and experience with pipeline scripting in a production environment.
Experience working with DCC applications such as Maya, Houdini or Nuke.
Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus.
Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma.
Experience with version control systems like Git.
Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues.
Familiarity with ShotGrid (or other asset tracking software) for asset management.
Excellent communication and collaboration skills, with the ability to work effectively with artists and developers.
Experience working in a Linux-based production environment.
Preferred Qualifications:
Experience with C++ or advanced Python for deeper pipeline development.
Familiarity with MaterialX and shader authoring for physically based rendering workflows.
Experience with Houdini Solaris and procedural asset generation.
Background in rigging or procedural modeling for asset automation.
Knowledge of render farm management systems such as Tractor.
Experience developing tools with PySide/PyQt for artist-friendly UI solutions.
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